Following on from the great success of our competitions and Computing Champions League last year, here is what you can expect from our competitions for 2021-22!

 

Our new style competitions, linked to the 123SOW, along with our 123ICT Computing Champions League were successfully introduced last year and were very well received by our schools. The winning schools for 2021 were:

  • 123ICT League Champions for 2021 – St Mary’s Catholic Primary School, Bicester
  • 2021 League Runners-Up – Stonesfield Primary School
  • KS1 Winners – Burford Primary School
  • KS2 Winners – St Mary’s Catholic Primary School, Bicester

We believe that our competitions are an appreciated addition to our computing support for schools, that they dovetail nicely with curriculum planning and that both the children, and staff, find them highly informative and really enjoyable.

 

Computing Competitions for 2021-22

 

For the 2021-22 academic year, It is our intention to once again run six computing competitions (one per half term). Each of the competitions, although linked to associated computing challenges on the 123SOW, will be stand-alone and any school that has a maintenance contract with us can enter, regardless of whether they are subscribers to the 123SOW, or not.

Schools that are using the 123SOW will be able to complete a unit of work and submit their competition entries to the respective competition at any time during the year – their entries will be held by us and judged alongside the other entries we receive, when each competition closes.

 

Prizes and our ‘Computing Champions League’

 


Schools who enter any of our competitions will gain automatic entry to our 123ICT Computing Champions League. The league was well received when it was introduced last year and we believe that it also fostered healthy competition between participating schools.

The schools who submit entries for each competition will be awarded the following league points:

First Place – 60 Points
Second Place – 40 Points
Third Place – 20 Points

In addition, each school that enters the competition will be awarded 10 points for participating and the first, second and third places will also be awarded certificates. The winning submission for each competition will also attract a £10.00 book token for the successful entrant.

We maintain and publish a league table throughout the academic year and at its end, we will present to the winning school a ‘123ICT Computing Champions League’ trophy along with a very desirable prize. The school who achieves second place will also receive an excellent prize and a runners-up trophy. The prizes are currently being sought from our suppliers and full details will be announced on our competitions blog towards the middle of the academic year. As a guide to the prizes that could be on offer this year, information about the fantastic prizes that we were able to secure for the lucky winners last year can be found on our blog here.

 

Schedule of Competitions for 2021-22

 

All six of the challenges below are designed to support the computing curriculum and to encourage and develop the use of a wide range of computing skills. Children should find the challenges enlightening and fun to do and in addition to helping underpin the formal computing curriculum, the challenges could also perhaps lend structure to an out-of-hours school computer club, with the club submitting entries to the competitions on behalf of the school.

No

Challenge Linked Competition

Key Stages

Closing Date

1 Online Safety Rules Poster for Classroom Display.  A gentle start to the year and designed to put online safety on the agenda with the new class. (KS1 – Sid’s top tips as a set of four easy-to-remember rules and KS2 – SMART Rules). KS 1 & 2 End of 1st half of Autumn Term
2 Graphics & Word Processed Seasonal Greetings Card. To create a seasonal greetings card which could be sent out to friends or family, using graphics for the illustration and word processing software to create a cheery message. KS 1 End of 2nd half of Autumn Term
Scratch Animated Greetings Message. Using Scratch to create an animated greetings message that could be augmented by audio.  The idea is to deliver a cheery seasonal message which could be used to convey seasonal greetings to friends or family. KS 2 End of 2nd half of Autumn Term
3 Simple Story E-Book. To create an illustrated fiction e-book, which can be a simple story created by them, or the retelling of a traditional story. The entries can be created and submitted using a variety of computer software and iPad applications. KS 1 End of 1st half of Spring Term
Fiction or Non-Fiction E-Book. The KS2 e-book can be fiction, or non-fiction. It can have added sound and animation and it would be written for a KS1 audience. KS 2 End of 1st half of Spring Term
4 BeeBot / Floor Robot Instruction and Understanding  Video. The idea is to video (by teachers or older KS2 children) a KS1 child, or group of KS1 children explaining to their peers how to program the floor robot and get it to carry out a programmed task. KS 1 End of 2nd half of Spring Term
5 Online Safety Graphics Poster. Using any software or application, entrants may show rules but as these were presented at the start of the year, an illustrated example of reinforcing a particular element of online safety would be expected, in favour of merely reproducing the rules in a list. KS 1 End of 1st half of Summer Term
Online Safety Comic Strip. To create a comic book, or strip, that promotes Online Safety. There are a number of really good free online Comic Strip websites that can be used to create entries. Alternatively, software and applications which may already be held in school. KS 2 End of 1st half of Summer Term
6 Scratch Game. To create a simple digital game. Although, this competition has been planned with Scratch in mind, we welcome entries using other coding applications such as: Kodu,  2Simple 2Code, Scratch Jnr and Hopscotch for iPads. KS 2 1st of July 2022

We hope that publishing our planned schedule for the year will help schools plan their computer challenges in advance and choose the competitions that they would like to enter.

 

Our First Super Competition for 2021-22!

 

As you can see from the above competition schedule, our first exciting competition of this year is to create an Online Safety Rules Poster for Classroom Display. We think that this challenge will provide a great start to the the new computing competition year; it will hopefully put Online Safety firmly on the agenda with new classes and could also provide classrooms and computing suites with a very useful Online Safety display feature to prominently reinforce the Online Safety message throughout the year.

The competition is for both KS1 and KS2. The KS1 children should base their poster around Sid’s Top Tips, which is a set of four easy-to-remember rules. The KS2 children should base their poster around the SMART Rules. However, the idea is not merely to copy the existing posters but for the children to create their own poster design that incorporates the important rules and displays them clearly.

The deadline for this competition will be the end of the first half of the Autumn Term.

Full details and guidelines for this competition, along with our other scheduled competitions for the year, can be found on our website competitions page: https://123ict.co.uk/123ict-computing-competitions/

Should you have any further questions regarding this competition, or any of our planned competitions, please e-mail them to me at: competitions@123ict.co.uk,, or speak to your 123ICT Consultant who will be more than happy to assist you.

Good luck, we look forward to your competition support this year and to viewing your fantastic competition entries.